A downloadable project
We tried to focus on the broad topic of digital peace. So we came up with simulated social media interactions that symbolize how many online discussions about a political topic proceed.
To give it a more relatable notion we embedded the game in a short narrative frame. At the beginning the player has a short chat with their best friend Sam, who goes on a trip for a week without having any internet connection. The game ends with Sam coming back and the player's choices decide the future of the friendship.
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